Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Al Steen secretly provide religious rites for a dying leader or noble, although they do not share Al Steen's faith. Gain an Ally in the family and a Rival who disagrees with Al Steen's choice. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Al Steen refused an offer of inducements to betray Al Steen's faith. Gain 3 enemies. |