Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
20 |
Became a Scholar (Scientist). |
3 |
22 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
26 |
Alex Credge aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
26 |
Became a Drifter (Scavenger). |
5 |
27 |
Moved to a new world. |
5 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
30 |
Voluntarily left Scavenger |
6 |
30 |
Entered Merchant Academy with the Business curriculum. |
6 |
32 |
Become leader in social movement. |
6 |
32 |
Gain an Ally and an Enemy. |
6 |
34 |
Graduated. |
7 |
34 |
Became a Merchant (Broker). |
7 |
34 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Risk Alex Credge's fortune on a possibility lucrative deal and win. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
42 |
Promoted to Merchant (Broker) rank 2. |