Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Alex Walker don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
A police detective or rival criminal forces Alex Walker to flee and vows to hunt Alex Walker down. Gain an Enemy. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Alex Walker is rewarded for Alex Walker's diligence or cunning. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Gained a contact. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |