Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Alexander Jackson botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Psychologically damaged by Alexander Jackson's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Alexander Jackson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Alexander Jackson's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Alexander Jackson's Contacts or Allies betrays Alexander Jackson, ending Alexander Jackson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attacked by enemies that Alexander Jackson easily defeat. |
7 |
40 |
Gain Enemy if Alexander Jackson don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |