Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Alfonso Powall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
35 |
A police detective or rival criminal forces Alfonso Powall to flee and vows to hunt Alfonso Powall down. Gain an Enemy. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Alfonso Powall do not know what happened to Alfonso Powall. There is a gap in Alfonso Powall's memory. |
7 |
37 |
Became a Citizen (Worker). |
7 |
41 |
Alfonso Powall learn something Alfonso Powall should not have – a corporate secret, a political scandal – which Alfonso Powall can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
43 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |