Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
22 |
Become deeply involved in politics on Alfred Peck's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
23 |
Continued as Noble (Diplomat). |
3 |
25 |
Moved to a new world. |
3 |
27 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
27 |
Voluntarily left Diplomat |
4 |
27 |
Became a Citizen (Colonist). |
4 |
30 |
Scarred. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
31 |
Attacked by enemies that Alfred Peck easily defeat. |
5 |
31 |
Gain Enemy if Alfred Peck don't already have one. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
35 |
Alfred Peck do not know what happened to Alfred Peck. There is a gap in Alfred Peck's memory. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Alfred Peck aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
36 |
Switched to Drifter (Wanderer). |
8 |
38 |
Attempted a risky adventure and was injured. |
8 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
40 |
Continued as Drifter (Wanderer). |
9 |
42 |
Alfred Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Retired at age 42. |