Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Alice Crowle to flee and vows to hunt Alice Crowle down. Gain an Enemy. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Find an Alien Artifact. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Gained a contact. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Alice Crowle's Contacts or Allies betrays Alice Crowle, ending Alice Crowle's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Spend time with an alien race. Gain a contact. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 3. |