Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Army (Cavalry) with the new title Private. |
2 |
27 |
Given a special assignment or duty in Alton Gibson's unit. |
3 |
28 |
Continued as Army (Cavalry). |
3 |
30 |
Thrown into a brutal ground war |
3 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
32 |
Continued as Army (Cavalry). |
4 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
36 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
36 |
Voluntarily left Cavalry |
5 |
36 |
Became a Drifter (Wanderer). |
5 |
40 |
Attempted a risky adventure and was injured. |
5 |
40 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Merchant (Free Trader). |
6 |
41 |
A sudden war destroys Alton Gibson's trade routes and contacts, forcing Alton Gibson to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Scout (Courier). |
7 |
45 |
Alton Gibson's ship is damaged, and Alton Gibson have to hitch-hike Alton Gibson's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 6 Contacts. Gain 3 Enemies. |