Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
A series of bad deals and decisions force Alva Suchet into bankruptcy. Alva Suchet salvages what Alva Suchet can. |
3 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Alva Suchet secretly provide religious rites for a dying leader or noble, although they do not share Alva Suchet's faith. Gain an Ally in the family and a Rival who disagrees with Alva Suchet's choice. |
3 |
31 |
Forced to muster out. |
4 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Voluntarily left Scavenger |
6 |
39 |
Became a Entertainer (Performer). |
6 |
42 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |