Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Ambrose Fawns spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Injured. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Ambrose Fawns botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Ambrose Fawns inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Ambrose Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ambrose Fawns fail to help. Gain an Enemy. |
5 |
35 |
Ambrose Fawns have no idea what happened to Ambrose Fawns – they found Ambrose Fawns's ship drifting on the fringes of friendly space. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Surveyor) with previous rank. |
6 |
39 |
Ambrose Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ambrose Fawns fail to help. Gain an Enemy. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Promoted to Scout (Surveyor) rank 2. |