Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
24 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Failed to qualify for Corporate Agent (Agent). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Severely injured. Owe 20,000 for medical bills. |
5 |
29 |
Returned to Merchant (Free Trader). |
5 |
32 |
A series of bad deals and decisions force Ambrose Fernandez into bankruptcy. Ambrose Fernandez salvages what Ambrose Fernandez can. |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Amnesia. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |