Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Andre Martinez's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
34 |
Andre Martinez rise to a position of power in Andre Martinez's colony or corporation. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Andre Martinez learn something Andre Martinez should not have – a corporate secret, a political scandal – which Andre Martinez can profit from illegally. |
5 |
35 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
Andre Martinez is rewarded for Andre Martinez's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Corporate) rank 3. |