Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Naval Academy) |
1 |
16 |
Expand the field of Gun Combat (Energy), but gain a Rival in Andres Kerran's former tutor. |
1 |
16 |
Graduated. |
2 |
16 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
19 |
Andres Kerran foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
20 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
20 |
Attempted to change assignments. |
3 |
20 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
21 |
Andres Kerran foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
24 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
24 |
Continued as Navy (Line/Crew). |
4 |
28 |
Vessel participates in a notable military engagement. |
4 |
28 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
28 |
Voluntarily left Line/Crew |
5 |
28 |
Became a Army (Cavalry) with the new title Private. |
5 |
29 |
Given a special assignment or duty in Andres Kerran's unit. |
6 |
32 |
Continued as Army (Cavalry). |
6 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
34 |
Became a Dolphin Military (Guardian). |
7 |
37 |
Andres Kerran is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
7 |
38 |
Promoted to Dolphin Military (Guardian) rank 1. |
8 |
38 |
Attempted to change assignments. |
8 |
38 |
Failed to qualify for Underwater Commando (Dolphin Military). |
8 |
38 |
Continued as Dolphin Military (Guardian). |
8 |
40 |
A mission goes badly wrong when a human leader disregards Andres Kerran's advice because Andres Kerran is ‘just
a Dolphin’ and then blames Andres Kerran for their mistake. Andres Kerran quitely accept it. |
8 |
42 |
Promoted to Dolphin Military (Guardian) rank 2. |