Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Unit is slaughtered in a disastrous battle, for which Andrew Middlemiss blame Andrew Middlemiss's commander. Gain commander as Enemy. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Andrew Middlemiss easily defeat. |
2 |
24 |
Gain Enemy if Andrew Middlemiss don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Andrew Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Became a Rogue (Thief). |
8 |
45 |
Crime pays off. Gain victim as Enemy. |