Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Anton Hennessy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
22 |
Anton Hennessy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Citizen (Worker). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
26 |
Continued as Citizen (Worker). |
4 |
30 |
Anton Hennessy befriend a superior in the corporation or the colony. |
4 |
30 |
Promoted to Citizen (Worker) rank 1. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
32 |
Anton Hennessy is rewarded for Anton Hennessy's diligence or cunning. |
5 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
Political upheaval strikes Anton Hennessy's homeworld, and Anton Hennessy is caught up in the revolution. |
6 |
38 |
Promoted to Citizen (Worker) rank 3. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |