Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Antone Hopkins to flee and vows to hunt Antone Hopkins down. Gain an Enemy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Antone Hopkins have no idea what happened to Antone Hopkins – they found Antone Hopkins's ship drifting on the fringes of friendly space. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Amnesia. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Returned to Rogue (Thief). |
5 |
29 |
Severely injured. Owe 15,000 for medical bills. |
6 |
29 |
Switched to Drifter (Wanderer). |
6 |
33 |
Find valuable salvage. |
6 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
37 |
Survived a risky adventure but gained nothing. |
7 |
37 |
Forced to muster out. |
8 |
37 |
Became a Entertainer (Journalist). |
8 |
40 |
Public opinion turns on Antone Hopkins. |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
42 |
Birth or Death involving a family member or close friend. |
9 |
44 |
Promoted to Drifter (Scavenger) rank 1. |