Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Armando Paul botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Armando Paul have no idea what happened to Armando Paul – they found Armando Paul's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Armando Paul's scout ship. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Armando Paul's Contacts or Allies betrays Armando Paul, ending Armando Paul's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Offered job by a patron. Now owe him a favor. |
6 |
42 |
Forced to muster out. |