Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
When dealing with an alien race, Armando Shackley botch an opportunity to gather extra intelligence about them. |
2 |
21 |
Armando Shackley have no idea what happened to Armando Shackley – they found Armando Shackley's ship drifting on the fringes of friendly space. |
3 |
24 |
Voluntarily left Surveyor |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Returned to Drifter (Wanderer). |
3 |
25 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Gain Enemy if Armando Shackley don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Armando Shackley's Contacts or Allies betrays Armando Shackley, ending Armando Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
41 |
Armando Shackley is rewarded for Armando Shackley's diligence or cunning. |