Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Arnold Seddon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arnold Seddon fail to help. Gain an Enemy. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Arnold Seddon botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Arnold Seddon's ship is damaged, and Arnold Seddon have to hitch-hike Arnold Seddon's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 5 Contacts. Gain 1 Enemies. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Voluntarily left Courier |
6 |
35 |
Became a Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |