Arnold Seddon  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 45 M 6 (0) 7 (0) 11 (1) 4 (-1) 9 (1) 8 (0)67B498
Weak, Visible stretch marks
 
Skills
Drive 0
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Medic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 02
Scout Courier 03
Drifter Scavenger 02
 
Name Type Affinity Enmity Power Influence Species
Theo Jensen Enemy 0 4 3 0 Azhanti (F/69)
Theo Jensen is diminished in both power and influence.
Johanna Freeman Contact 2 1 3 3 Azhanti (F/13)
Johanna Freeman loses some of their power base.
Jar Edye Contact 3 2 2 6 Azhanti (M/54)
Jar Edye gains in power and influence.
Ernest Coleman Contact 1 1 1 4 Azhanti (M/29)
Ernest Coleman has negatively life-changing event.
Joy Ronald Contact 1 1 3 3 Iltharan (F/57)
Madison Coulston Contact 1 1 2 1 Azhanti (M/61)
Madison Coulston is diminished in both power and influence.
Antone Hislop Enemy 0 2 0 1 Geonee (M/18)
Antone Hislop's influence is diminished.
Sula Howlett Rival 1 3 3 1 Azhanti (F/23)
Sula Howlett has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Advanced training in a specialist field.
2 22 Continued as Agent (Corporate Agent).
2 23 Accepted a deal with criminal or other figure under investigation.
3 23 Became a Scout (Courier).
3 24 Arnold Seddon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arnold Seddon fail to help. Gain an Enemy.
3 24 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 27 Attempted to change assignments.
4 27 Failed to qualify for Explorer (Scout).
4 27 Continued as Scout (Courier).
4 29 When dealing with an alien race, Arnold Seddon botch an opportunity to gather extra intelligence about them.
4 29 Arnold Seddon's ship is damaged, and Arnold Seddon have to hitch-hike Arnold Seddon's way back across the stars to the nearest scout base.
4 29 Gain 5 Contacts. Gain 1 Enemies.
5 31 Continued as Scout (Courier).
5 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 35 Voluntarily left Courier
6 35 Became a Drifter (Scavenger).
7 39 Continued as Drifter (Scavenger).
7 42 Severely injured. Fully recovered. Owe 10,000 for medical bills.
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