Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Arron Woolahan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
31 |
Gain a contact outside of normal circles. |
4 |
34 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 2. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
42 |
Gift causes a former ally to turn on Arron Woolahan and betray Arron Woolahan. One Ally or Contact becomes an Enemy. |
6 |
42 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |