Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Broker (Merchant). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Arther Arnold's Contacts or Allies betrays Arther Arnold, ending Arther Arnold's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Scout (Courier). |
3 |
24 |
Arther Arnold survey an alien world. |
4 |
26 |
Continued as Scout (Courier). |
4 |
28 |
Spend several years jumping from world to world in Arther Arnold's scout ship. |
5 |
30 |
Continued as Scout (Courier). |
5 |
31 |
Arther Arnold's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Became a Rogue (Thief). |
6 |
37 |
Crime pays off. Gain victim as Enemy. |
6 |
38 |
Promoted to Rogue (Thief) rank 1. |
7 |
38 |
Continued as Rogue (Thief). |
7 |
40 |
Arrested |
8 |
40 |
Became a Prisoner (Fixer). |
8 |
41 |
Accused of assaulting a prison guard. |