Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Arthur Maiden is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Arthur Maiden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Arthur Maiden far from home. |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Arthur Maiden have no idea what happened to Arthur Maiden – they found Arthur Maiden's ship drifting on the fringes of friendly space. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Arthur Maiden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |