Arthur Maiden  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 45 M 10 (1) 6 (0) 5 (-1) 7 (0) 8 (0) 4 (-1)A65784
Insightful, Successful
 
Skills
Art (Creative) 0
Athletics (Strength) 1
Broker 0
Carouse 0
Drive 0
Electronics 0
Mechanic 1
Melee 0
Persuade 0
Pilot (Spacecraft) 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer24
Entertainer Artist 01
Scout Explorer 01
Drifter Barbarian 01
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Electa Doyle Enemy 0 3 2 0 Tapazmal (F/71)
 
Term Age History
1 18 Failed to qualify for Physician (Scholar).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Smuggle illegal items onto a planet.
2 22 Continued as Merchant (Merchant Marine).
2 25 A good deal ensures Arthur Maiden is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 27 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Arthur Maiden's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 32 Became a Entertainer (Artist).
5 35 An investigation, tour, project or expedition goes wrong, stranding Arthur Maiden far from home.
6 35 Became a Scout (Explorer).
6 38 Arthur Maiden have no idea what happened to Arthur Maiden – they found Arthur Maiden's ship drifting on the fringes of friendly space.
7 38 Failed to qualify for Free Trader (Merchant).
7 38 Became a Drifter (Barbarian).
7 41 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 41 Failed to qualify for Merchant Marine (Merchant).
8 41 Switched to Drifter (Scavenger).
8 42 Arthur Maiden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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