Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
25 |
One of Artie Bishop's pieces of art is stolen, and the investigation brings Artie Bishop into the criminal underworld. |
3 |
25 |
Continued as Entertainer (Artist). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
4 |
29 |
Became a Psion (Adept). |
4 |
32 |
Pick up potentially useful information using Artie Bishop's psychic powers. |
5 |
33 |
Continued as Psion (Adept). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
37 |
Continued as Psion (Adept). |
6 |
40 |
Spent time mastering mind and body. |
6 |
41 |
Promoted to Psion (Adept) rank 2. |
7 |
41 |
Continued as Psion (Adept). |
7 |
44 |
Gift causes a former ally to turn on Artie Bishop and betray Artie Bishop. One Ally or Contact becomes an Enemy. |
7 |
45 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |