Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Ground Assault (Marine). |
4 |
24 |
Switched to Drifter (Wanderer). |
4 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
25 |
Failed to qualify for Cavalry (Army). |
5 |
25 |
Submitted to the draft. |
5 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
29 |
Continued as Merchant (Merchant Marine). |
6 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
35 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
Given advanced training in a specialist field |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Embroiled in legal trouble. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |