Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Barry Baker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Entered University. |
2 |
23 |
Made lifelong friends. Gain 1 Allies. |
2 |
24 |
Graduated. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
24 |
Attempt at commissioned failed. |
3 |
25 |
A mission goes wrong; Barry Baker and several others are captured and mistreated by the enemy. Gain Barry Baker's jailer as an Enemy. |
4 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Moved to a new world. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Barry Baker's normal circles. Gain a Contact. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
40 |
Risk Barry Baker's fortune on a possibility lucrative deal and win. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
A good deal ensures Barry Baker is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |