Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Soulhunter Support (Soulhunter). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Bart Willoby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
28 |
Suffered a deep tragedy. |
4 |
29 |
Dropped out of the merchant academy. |
5 |
29 |
Voluntarily left Scavenger |
5 |
29 |
Became a Citizen (Corporate). |
5 |
31 |
Nearly killed. Owe 11,250 for medical bills. |
6 |
31 |
Became a Agent (Intelligence). |
6 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Switched to Drifter (Barbarian). |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |