Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Benedict Buckman join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Benedict Buckman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Benedict Buckman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Became a Scout (Explorer). |
7 |
41 |
Spend several years jumping from world to world in Benedict Buckman's scout ship. |
7 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |