Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Benjaman Franklin's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Severely injured. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
33 |
Benjaman Franklin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Switched to Drifter (Wanderer). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
41 |
Attacked by enemies that Benjaman Franklin easily defeat. |
7 |
41 |
Gain Enemy if Benjaman Franklin don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |