Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Benton Holland's time in the scouts. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
21 |
Became a Entertainer (Journalist). |
3 |
23 |
A new romantic starts. Gain an Ally. |
4 |
25 |
Continued as Entertainer (Journalist). |
4 |
28 |
Benton Holland is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
29 |
Benton Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Failed to qualify for Artist (Entertainer). |
6 |
29 |
Continued as Drifter (Scavenger). |
6 |
31 |
Benton Holland do not know what happened to Benton Holland. There is a gap in Benton Holland's memory. |
7 |
31 |
Failed to qualify for Performer (Entertainer). |
7 |
31 |
Submitted to the draft. |
7 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
33 |
Make an unexpected connection outside Benton Holland's normal circles. Gain a Contact. |
8 |
35 |
Continued as Merchant (Merchant Marine). |
9 |
39 |
Continued as Merchant (Merchant Marine). |
9 |
41 |
Benton Holland's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Retired. |
10 |
44 |
Gained a contact. |
11 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |