Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A good deal ensures Bert McNamara is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Bert McNamara into bankruptcy. Bert McNamara salvages what Bert McNamara can. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Bert McNamara's Contacts or Allies betrays Bert McNamara, ending Bert McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
28 |
A revolution, attack or other unusual event throws Bert McNamara's life into chaos, forcing Bert McNamara to leave the planet. |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |