Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Bertie Howlett into bankruptcy. Bertie Howlett salvages what Bertie Howlett can. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
24 |
Failed to qualify for Physician (Scholar). |
4 |
24 |
Returned to Drifter (Wanderer). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
Attempted a risky adventure and was injured. |
5 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Bertie Howlett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Scholar (Physician). |
7 |
37 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Promoted to Scholar (Physician) rank 1. |
8 |
39 |
Continued as Scholar (Physician). |
8 |
40 |
Make a breakthrough in Bertie Howlett's field. |