Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
27 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Bertram Gregory's work ends up coming home with Bertram Gregory, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
35 |
Bertram Gregory's ship is damaged, and Bertram Gregory have to hitch-hike Bertram Gregory's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 2 Contacts. Gain 1 Enemies. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
Arrested |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
43 |
Disgraced. Word of Bertram Gregory's criminal past reaches Bertram Gregory's homeworld. |