Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Became a Scholar (Physician). |
3 |
30 |
Make a breakthrough in Bessie Grant's field. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Voluntarily left Intelligence |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
A notable academic consults with Bessie Grant about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
A notable academic consults with Bessie Grant about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |