Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Nearly killed. Owe 5,000 for medical bills. |
3 |
26 |
Became a Navy (Engineer/Gunner). |
3 |
29 |
Bob Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Refuse to abuse Bob Sim's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Bob Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Display heroism in battle, saving the whole ship. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |