Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Nearly killed. Owe 45,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Find an Alien Artifact. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
36 |
A mission goes wrong; Booker Candy and several others are captured and mistreated by the enemy. Gain Booker Candy's jailer as an Enemy. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A series of bad deals and decisions force Booker Candy into bankruptcy. Booker Candy salvages what Booker Candy can. |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
40 |
Booker Candy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
42 |
Attacked by enemies that Booker Candy easily defeat. |
8 |
42 |
Gain Enemy if Booker Candy don't already have one. |