Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Boss Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Boss Newman is caught in the periphery of a scandal. |
2 |
23 |
Demoted to Believer (Holy Warrior) rank -1. |
3 |
26 |
Voluntarily left Holy Warrior |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Boss Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Boss Newman fail to help. Gain an Enemy. |
4 |
30 |
Boss Newman's ship is damaged, and Boss Newman have to hitch-hike Boss Newman's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
33 |
Spend several years jumping from world to world in Boss Newman's scout ship. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
38 |
Boss Newman's ship is ambushed by enemy vessels. Boss Newman successfully ran to the jump point. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
42 |
Psychologically damaged by Boss Newman's time in the scouts. |