Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Moved to a new world. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
31 |
Buck Corbeld is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Buck Corbeld's Contacts or Allies betrays Buck Corbeld, ending Buck Corbeld's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Buck Corbeld's Contacts or Allies betrays Buck Corbeld, ending Buck Corbeld's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Spend time with an alien race. Gain a contact. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |