Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
25 |
Invited to take part in a controversial event or exhibition that injures Buck Ross's social standing. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
27 |
A disaster leaves several injured, and others blame Buck Ross, forcing Buck Ross to leave Buck Ross's career. Gain a Rival. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Buck Ross run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
30 |
Imperial trade restrictions force Buck Ross out of business. |
6 |
30 |
Switched to Scholar (Physician) with previous rank. |
6 |
33 |
Make a breakthrough in Buck Ross's field. |
6 |
34 |
Promoted to Scholar (Physician) rank 1. |
7 |
34 |
Continued as Scholar (Physician). |
7 |
36 |
Win a prestigious prize for Buck Ross's work. |
7 |
38 |
Promoted to Scholar (Physician) rank 2. |
8 |
38 |
Continued as Scholar (Physician). |
8 |
40 |
Gained a contact. |