Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Burl Atkins befriend a superior in the corporation or the colony. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Voluntarily left Corporate |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Burl Atkins's work ends up coming home with Burl Atkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Victim of a crime |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
A notable academic consults with Burl Atkins about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
A new romantic starts. Gain an Ally. |