Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Victim of a crime |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Carey Mcdonalid's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Carey Mcdonalid do not know what happened to Carey Mcdonalid. There is a gap in Carey Mcdonalid's memory. |
7 |
41 |
Became a Scout (Courier). |
7 |
44 |
When dealing with an alien race, Carey Mcdonalid have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |