Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Go undercover to investigate an enemy. |
2 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Voluntarily left Intelligence |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
30 |
A good deal ensures Carson Fallow is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Contact with Government. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Attacked by enemies and injured. |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Gain Enemy if Carson Fallow don't already have one. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 2. |