Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Cary Ellis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Uncover a major conspiracy against Cary Ellis's employers. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
32 |
Hard times caused by a lack of interstellar trade costs Cary Ellis Cary Ellis's job. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Cary Ellis's work ends up coming home with Cary Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |