Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Merchant (Merchant Marine). |
2 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
Cary Harper's ship is ambushed by enemy vessels. Cary Harper successfully ran to the jump point. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
31 |
Cary Harper's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Encounter a Psionic institute. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
41 |
Voluntarily left Scavenger |
8 |
41 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
Good fortune |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |