Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Widely recognized. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Suffer from a life-threatening illness. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Embroiled in legal trouble. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Forced to muster out. |
5 |
37 |
Failed to qualify for Surveyor (Scout). |
5 |
37 |
Returned to Drifter (Scavenger). |
5 |
38 |
Cecil Pinkerton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Cecil Pinkerton's ship is ambushed by enemy vessels. Cecil Pinkerton successfully ran to the jump point. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |