Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
21 |
Became a Rogue (Thief). |
2 |
22 |
A police detective or rival criminal forces Charley Carnall to flee and vows to hunt Charley Carnall down. Gain an Enemy. |
3 |
22 |
Became a Agent (Corporate Agent). |
3 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
26 |
Continued as Agent (Corporate Agent). |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Hard times caused by a lack of interstellar trade costs Charley Carnall's job. |
4 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
30 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Established a network of contacts. Gain 3 contacts. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
38 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Charley Carnall's work ends up coming home with Charley Carnall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |