Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
23 |
Gained a contact. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Became a Merchant (Broker). |
4 |
27 |
Embroiled in legal trouble. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
33 |
Make an unexpected connection outside Chris Shackley's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Chris Shackley's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
A series of bad deals and decisions force Chris Shackley into bankruptcy. Chris Shackley salvages what Chris Shackley can. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |