Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
An expedition or voyage goes wrong, leaving Claud Carson stranded in the wilderness. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Psychologically damaged by Claud Carson's time in the scouts. |
4 |
26 |
Failed to qualify for Marine Support (Marine). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Betrayed by a friend. One of Claud Carson's Contacts or Allies betrays Claud Carson, ending Claud Carson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Became a Entertainer (Performer). |
5 |
28 |
Works is especially well received and popular, making Claud Carson a minor celebrity |
6 |
31 |
Continued as Entertainer (Performer). |
6 |
34 |
Works is especially well received and popular, making Claud Carson a minor celebrity |
7 |
35 |
Continued as Entertainer (Performer). |
7 |
38 |
Gain a patron in the arts. Gain an Ally |
7 |
39 |
Promoted to Entertainer (Performer) rank 1. |
8 |
39 |
Continued as Entertainer (Performer). |
8 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Claud Carson far from home. |
9 |
41 |
Failed to qualify for Courier (Scout). |
9 |
41 |
Returned to Drifter (Scavenger). |
9 |
43 |
Attempted a risky adventure and was wildly successful. |