Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Claude Barnett is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Given advanced training in a specialist field |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Claude Barnett's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
5 |
32 |
Became a Psion (Wild Talent). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
36 |
Continued as Psion (Wild Talent). |
6 |
37 |
Victim of a crime |
7 |
40 |
Continued as Psion (Wild Talent). |
7 |
43 |
Good fortune |
7 |
44 |
Promoted to Psion (Wild Talent) rank 2. |