Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A disaster leaves several injured, and others blame Clayton Terry, forcing Clayton Terry to leave Clayton Terry's career. Gain a Rival. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
25 |
Clayton Terry is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Attacked by enemies that Clayton Terry easily defeat. |
3 |
26 |
Gain Enemy if Clayton Terry don't already have one. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Clayton Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Scout (Explorer). |
5 |
33 |
Clayton Terry inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
35 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
Clayton Terry secretly provide religious rites for a dying leader or noble, although they do not share Clayton Terry's faith. Gain an Ally in the family and a Rival who disagrees with Clayton Terry's choice. |
8 |
39 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Clayton Terry accepted an offer of inducements to betray Clayton Terry's faith. Gain 270,000 in cash. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |