Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Clem Bluit's time in the scouts. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
23 |
Clem Bluit learn something Clem Bluit should not have – a corporate secret, a political scandal – which Clem Bluit can profit from illegally. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
26 |
Clem Bluit's business expands, Clem Bluit's corporation grows, or the colony thrives. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Established a network of contacts. Gain 1 contacts. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
A police detective or rival criminal forces Clem Bluit to flee and vows to hunt Clem Bluit down. Gain an Enemy. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |